Werewolves 43: Witch Trials – Day One

It was Sunday, a day of rest—The Lord’s Day—and yet there was no rest in Avocado Township.

Everyone had gathered at the church for a sermon, as usual, except the Reverend Cabot. Normally, he would be there to greet everyone at the door. Today, the door stood wide open, and everyone had to just let themselves in. As they found their usual seats, the unease grew. No one had any means of telling the time, but it had been too long.

“I’ll go check on the Reverend,” said one of the men, “Perhaps he is sick.”

The man who spoke up excused himself from the pew and stepped out of the church. The Reverend’s house next door was dark and cold. The door stood ajar.

“Reverend Cabot? Are you unwell?” he called out, “Perhaps someone else can deliver your sermon if you are unable.”

Soon, his wife joined him in searching for the Reverend. Then another few men. Soon, the whole town was peering in the windows of an abandoned house.

No trace was ever found of Reverend Cabot. There was obviously something evil afoot.

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Roles
10 Colonists (Vanilla Town) – No special powers. Town-aligned.
2 Adulterers (Lovers) – Share a private QT. Town-aligned
1 Minister (Cop) – Investigate the alignment of one player per night, results are WITCH and NOT A WITCH. Town-aligned.
1 Magistrate (Jailer) – Select a player each night to both shield from night actions and prevent from enacting their actions. Town-aligned
3 Witches (Werewolves) – Share a private chat room with the Devil. Collectively, they select a player each night to kill. Scum-aligned.
1 Devil (one-shot witch recruiter) – Same as witches above, plus a one-time recruitment. Scum-aligned.
1 Crazed Zealot (Serial Killer) – Selects one player per night to kill. Unaligned.

Rule Clarifications:
– The Jailer cannot jail themself.
– If any number of witches is alive and free to act, they can still carry out their night kill, even if one of them is jailed. The Devil’s recruitment requires the Devil to be alive and free to act.
– The Devil and the Witches would turn up as WITCH on a cop’s investigation. All others turn up NOT A WITCH.
– A tie at the end of day results in No Lynch. A majority of living players voting for any one person (or No Lynch) ends the day early.
If you have any other questions about rules, please ask in QT, and I will answer publicly here.

The Players
spookyfriend
SewerRatPumpkinPie
HolsGG
Admirax
Colonel Mustard
Smapti Jones
BrittaBot
David S. PUUUUUUUUmpkins
Grumproro
Capt.LindsayMonsterFück
TheFrankensteinMcNeal
Pulprobot
subsaharan
the good king pluggerwumps
Murder Fellow Embalming Fluid
Captain Video
Plague Doctor Nick
Zeckhost
RobertPostsChild

Day One will end on Wednesday at 5 pm PST.
Countdown to End of Day One

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