Werewolf XXXVII: WOLF COPS 3 – The Possession of liz156 (DAY FOUR)

Lin Beifong stomped into the evidence room, annoyed, as always, at the waffling of her fellow cops. Seeing the room scattered with open handcuffs, she grumbled in annoyance. “Reckless idiots.”

She started to metalbend the cuffs into a neat pile. Just as the final pair slid into place, she heard a noise behind her. She stomped her foot on the ground, hoping to use the vibrations to sense who might be approaching…

…but it was too late.

A gust of violent wind swept her off the the floor and sent her careening into the wall at the far end of the evidence room, flattening her against it. Her remains would later have to be scraped off.

(Thanks, ThoughtsX3, for today’s excellent write-up.

ThoughtsThoughtsThoughts is dead. She was a Vanilla Cop


The game is split up into 3 teams. Town (Vanilla Cops) and Werewolves (Wolf Cops) and The Order.

You vote by replying to the very first comment which I have titled VOTE THREAD. It is easy to find if you sort comments to oldest. To change you vote, simply post another reply. DO NOT EDIT YOUR INITIAL VOTE.

Liz156 begins day one as a Confirmed Vanilla Townie but she has no voting power, cannot be lynched and is immune to any and all night actions.

Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.

Two Vanilla cops are also partnered (Masons already confirmed town to each other on the first day at least) and will be able to communicate daily in a squad car (Mason QT).

As part of a ritualistic mind-meld attempt, Three Members of the Order of the Stump will each be submitting a target each night for a nightkill. They know each other but they do not have a shared QT. If at least two of them submit the same name, their nightkill goes through. The Order wins when the town and the Wolf Cops have been eliminated.

On one night of their choosing, the Vigilante Cop (1-Shot Vigilante) may attempt to nightkill one officer they suspect is either a Wolf Cop or a member of the Order of the Stump.

Each night, the Wolf Cops may either use a factional nightkill or recruit an officer to join their ranks. Once an officer is recruited, they have one (1) game day to accept recruitment or be killed the following night. As long as the 2-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night.

Please make at least 3 posts per game-day (24 hours) or you will be replaced.

Rather, read through and think very well about your comment before posting it. Editing a post may get you modkilled and end up hurting your team and the game overall.

A typical day will end after 24 hours unless a majority vote is reached before that. A typical night will end after 12 hours unless all night actions are received before that.

Please endeavor to ask me any questions you may have in your personal QT.

Attack arguments, not people. Everyone has a different play-style. Be accommodating to them.


1) ninjaliz156
2) Flaxon Jackson – Vanilla Cop
3) Spiny Creature – Vanilla Cop
4) Colonel Mustard
5) Brittabot
6) Shinichiki
7) Candide – Vanilla Cop
8) Owen1120
9) lindsayfunke
10) BannerThief
11) ThoughtsThoughtsThoughts – Vanilla Cop
12) HolsGG
13) InnDE
14) Zecko
15) Creeper
16) Otakunomike
17) forget_it_jake – Vanilla Cop
18) Admirax
19) Mello
20) MacCrocodile – Vanilla Cop


14 Vanilla Cops (including 2 Partner Vanilla Cops (Masons)
2 Wolf Cops (including one 2-Shot Wolf Cop Recruiter )
3 Members of the Order of the Stump
1 1-Shot Vigilante Cop
1 Confirmed Vanilla Townie (liz156)

Day One
Day Two
Day Three

Day Four ends at 1:00PM CT Wednesday or if a majority lynch vote is reached before then.

Countdown to End of Day Four