Werewolf XIV – WOLF COPS! (Day 4)

Mother of God! Thirty years in this profession and you think you’ve seen everything. Goddammit, Flaxon! Murdered while on the shitter? Inside a goddamn outhouse?

Detective Flaxon and her corkboard were pretty jazzed about getting to spend time together at the fair yesterday. And now she’s no longer with us. And corkboard’s just beside himself with guilt. If he hadn’t waited so long to go check on her, perhaps she’d still be here today. All we can do now is comfort ourselves knowing she found the relief she was after inside that outhouse. The rest of you lay off corkboard for a while. He’s going through a lot right now.


Flaxon Jackson was killed. She was a Vanilla Cop.
Flaxon, find a link to the graveyard in your QT.

Each day/night, all vanilla cops submit a name in their QT belonging to someone they’d like to investigate. Only one randomly selected cop each night will have the name confirmed as good/bad/maybe. If a name is submitted by more than two cops, no results on that name are returned.

Once per night, the Internal Affairs agent (Jail Keeper) may target an officer to be protected (“bringing them in for questioning”). This will protect them from one kill or recruitment for one night and will also block whatever night-action they attempt (this includes vanilla cop investigations).

Once per night, the Mafia Mole (Serial Killer) may target an officer, thus killing them.

Each night, the Wolf cops may either use a factional nightkill or recruit an officer to join their ranks. As long as the 3-Shot Wolf Cop Recruiter is still alive and hasn’t used up all their shots, it can only either be one or the other each night. In addition to that, the Wolf Cop Roleblocker can target a player each night, blocking whatever night-action they attempt (this includes vanilla cop investigations).

The default QT looks like this:

You are a Vanilla Cop.
During the day, your strength is your vote and intellect. Use it wisely.
At night, you may submit the name of a player you’d like to investigate in an attempt to discover their true nature.
However, only one Vanilla Cop by random selection each night will have the name they submit confirmed as either [good], [maybe], or [bad].
If you are selected to have the name you submit confirmed but two other Vanilla Cops or more submitted the same name, you will return a [no result].
If you are selected to have the name you submit confirmed but you did not submit one, you will return nothing.
All names must be submitted in this fashion: <<name>>.
You win if all threats to the department are eliminated and at least one town-aligned player is alive.

Please make at least 3 posts per game-day (48 hours) or you will be replaced.

Rather, read through and think very well about your comment before posting it. Editing a post may get you modkilled and end up hurting your team and the game overall.

Please ask me any questions you may have in your personal QT.

Remember, attack arguments, not people. Everyone has a different play-style. Be accommodating to them.


1) Penny B
2) Lovely Bones
3) Onan
4) Kolya
5) Molly – Vanilla Cop
6) Mello
7) BannerThief – Partnered Vanilla Cop
8) El Marinero
9) Milkproof Robot
10) Otakunomike – Vanilla Cop
11) liz156
12) Zecko – Vanilla Cop
13) Flaxon Jackson – Vanilla Cop
14) creeper
15) TheInternetsCappadocius – Vanilla Cop
16) Shipwreck
17) Starbuck – FBI Specialist(1-Shot Vigilante)
18) Nosilla
19) the good king snugglewumps


8 Vanilla Cops
2 Wolf Cops (3-Shot Wolf Cop Recruiter and Wolf Cop Roleblocker)
Internal Affairs Agent (Jail Keeper)
Mafia Mole (Serial Killer)

Day 4 ends at 12:00PM CT Sunday or if a majority lynch vote is reached first.

Day 1
Day 2
Day 3
Countdown to End of Day