Werewolf 224: From the Mixed-Up Files of Mrs. Basil E. Frankwolfer — Day Five

Story Write-Up

Four dollars and fifty cents for a post-office box! Jamie balked at the price.

“That’s a stack of money!” he complained.

“It’s okay! We’ll just take an extra long bath tonight,” Claudia consoled him.

The postman didn’t even blink. Working at the Grand Central Post Office made one deaf to all kinds of odd statements.

“So do you want the box?”

They did. Jamie reluctantly forked over the money, signing the form “Angelo Michaels” and giving his address as “Marblehead, Massachusetts.” That made him feel slightly better. Still, Claudia knew that paying over four dollars for empty space was hard on Jamie, so she didn’t even ask about taking the bus rather than walking back.

The Kincaids waited anxiously after delivering their letter to the museum office. They did their laundry at the laundromat (everything came out a little grayer and a little smaller), they toured the U.N. (Jamie was especially impressed by the headphones translating almost any language), and they explored the furthest corners of the museum until finally, on Wednesday, they opened their pricy PO Box to find an official-looking envelope addressed to “Friends of the Museum” within.

The letter was very kind, explaining that the museum appreciated their interest in helping solve the mystery of the Angel, but that they were well aware of Michelangelo’s mark on her base. That was, indeed, the primary evidence in favor of her authorship. However, the letter went on, not every piece with Michelangelo’s mark was carved by Michelangelo himself, and the many experts who had examined the statue could not conclusively declare that the Angel was created by the hands of the master. The letter went on to share that a letter from Michelangelo to his father in 1497 might hold a clue in a “little piece of marble” the artist purchased for himself, and that additional experts were on the way, but that for now, the piece could not be adequately sourced. The letter was signed, “Sincerely, Harold C. Lowery, Public Relations, The Metropolitan Museum of Art.”

Jamie sat perfectly quiet, while Claudia’s tears dampened the letter. She would have liked to be angry, but the letter was too polite a rejection, so she could only cry. Finally, Jamie ventured,

“At least they treated us like grown-ups. That letter is full of big words and all.”

“For all they know we are adults!” Claudia sobbed.

At a loss, Jamie suggested that, after a week of living in the Metropolitan Museum of Art, it was time to go home. After all, they’d had a great adventure, overcome many challenges, and learned quite a bit about a number of useful things. If the experts couldn’t solve the mystery of the Angel, Jamie wasn’t bothered not to know either.

“Go home empty handed?” Claudia asked, aghast. “We never even used your radio! How can we go home and face them? Without the radio and all? With nothing.” She paused and repeated slowly, “Nothing. We’ve accomplished nothing.”

Jamie didn’t really understand. They’d accomplished having fun! But Claudia couldn’t really explain why she felt it was impossible to go home yet. She felt like she’d jumped in a lake to rescue a boy only to find a wet, fat log. She needed a discovery, a real discovery.

“If I have a discovery, I’ll know how to go back to Greenwich, how to go back different” she said.

“You go through New Haven,” said Jamie, puzzled. “If you want to do it differently we can take the train I guess.”

“Not differently,” Claudia said. “Different. I can’t be the same person when I go back.”

With no other ideas, Claudia let Jamie lead them to the bus station.

Jamie began to speak to the man behind the counter: “Two half-fare tickets to . . .”

“FARMINGTON, CONNECTICUT!” broke in Claudia. They weren’t going home yet. 

Death Write-Up

As the children waited on the bus to New Haven, they watched the people coming and going, imagining funny and sad little lives for them. One man in particular looked lost. He dressed like a man out of time but didn’t carry himself like one. He stumbled over to another traveler and said, “Excuse me. I’m . . . I’m an Internet Werewolf player named copywight, and I’m terribly, terribly lost.” The woman to whom he spoke picked up her purse and walked quickly away, heels clacking. Claudia and Jamie considered trying to help him, but their bus arrived, and they got on board. The man would probably be fine. 

copywight is dead. They were Vanilla Town. 

Roles, Players, & Rules

Roles
Claudia Kincaid: Town Investigator — Can investigate one other player at Night to determine Wolf or Not Wolf. Cannot investigate the same player twice in a row.

Jamie Kincaid: Town Jailer — Can choose one player at Night to prevent any Night Action they have as well as any Night Action against them. Cannot jail the same player twice in a row. Cannot jail self.

7 1 Museum Employees (Vanilla Town) — “You are Vanilla Town. Your only power is your vote.”

Note: Town wins when all scum (Wolves and SK) are dead.

2 1 Truant Officers (Wolves) — The Wolves share a private chat and can coordinate. Each Night, the Wolves can select one player to attempt to kill. Wolves win when they outnumber Town or it is inevitable that they will do so.

1 Art Thief (SK) — The SK’s win condition is to be the last player standing. Each Night, the SK can select one player to attempt to kill.

Players
beinggreen — Truant Officer (Wolf)
raven and rose — Museum Employee (Vanilla Town)
MSD — Museum Employee (Vanilla Town)
Catherine (Ghost Spider) — Museum Employee (Vanilla Town)

Meli
Moolissa — Jamie Kincaid (Town Jailer)
Lindsay
Greenwitch
cuttingroomfloor
Mirage — Museum Employee (Vanilla Town)
Cork — Claudia Kincaid (Town Investigator)

copywight

Rules

Vote in the Vote Thread (sort by Oldest). Only votes in the Vote Thread will count. You may change or retract your vote until Twilight. Please post nothing but votes in the Vote Thread.

A tie at Twilight will result in a random player dying by RNG (from amongst all players on the board).

No editing or deleting posts on the Day Threads. Editing in Discord is allowed. 

Do not directly quote, copy/paste, or screenshot Discord posts on the game threads. 

No game-related talk after Twilight. 

Try to post at least three times per game Day. 

Role playing is welcome but not required. 

Be kind. Critique arguments, not players. Site rules still apply to Werewolf, and sometimes what feels like just part of the game to one player can feel very personal to another player. 

Have fun!


Day Five will end at 11:00pm UTC / 7:00pm EST / 6:00pm CST / 5:00pm MST / 4:00pm PST on Friday, March 29th.