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WW133 – Love Island: Avocado (Sign Up)

Welcome to Love Island: Avocado!

This game theme is based on the British reality show of the same name and will be Advanced in difficulty. This will be run much more like the reality show it’s based on than like a traditional game of werewolf. Day Kill vote mechanics are going to be highly non-traditional. Those who are familiar with Love Island may have a slight advantage. This is highly experimental and there will be chaos. Warning: if this game turns out anything like the source material, things may feel very heated and highly personal at times. Please treat each other gently.

General Game Mechanics:

This game is still playable with 24/25 players but will function at maximum chaos best with 30/31 players in sign-up. The Graveyard will simulate the public watching at home, and members of the public will be invited to vote in polls to potentially influence in-game events. If we can get 30+ players, a special <<redacted>> mechanic/night event will be included.

[spoiler title= Islanders]

  1. The Hayes Code
  2. dw
  3. sic
  4. Owen
  5. Captain Video
  6. Ralph
  7. Indy
  8. Narrowstrife
  9. snugs
  10. Corporal Hicks
  11. spooky
  12. Goat
  13. Wasp
  14. Gramps
  15. emmelemm
  16. Lamb
  17. jake
  18. Josephus Brown
  19. Lindsay
  20. Grumproro
  21. Warrior
  22. Beezlebot
  23. hoho
  24. Cop*
  25. Side*
  26. Dicentra*
  27. raven*
  28. Dictabird*
  29. Mustard*

*These slots are specified for players who are interested in playing but may be more busy this week. Please indicate if you would like to sign up for a starred slot.

The Public:

  1. Nate
  2. Dramus
  3. MSD
  4. Lylith

[/spoiler]

[spoiler title= Roles]

Town Islanders:

Scum Islanders:

Team Wolf has a one-shot recruitment this game. Serial killers take turns each night killing. For a 24/25 player game, we will start with two wolves. In a 30/31 player game, we will start with three wolves.

[/spoiler]

[spoiler title= “Role Descriptions & Win Conditions”]

Win Conditions

The Final Vote triggers when either (a) only three couples are left standing or (b) all scum have flipped (whichever happens first). All players in the Villa will vote privately to determine the final couple. Ties will be broken by The Public, including if the final couple is a Serial Killer and a Wolf.

About the Smarty Pants (Town Backup)

If roled town is recruited by wolves before Night 3, the town backup will inherit that role.

About the Scouted Islander (One-Shot Bulletproof)

As long as this player is bulletproof:

Once this player is no longer bulletproof, they will function the same as Vanilla Town.

About the Firecracker (Vigilante+)

This is a modified Vigilante role. This player has the ability to publicly break up with their partner during the Day cycle on the main game thread. They must do this as their RP character in the main game thread. Tag both Jam (@jammoritarty:disqus) and Lutair (@lutair:disqus). Once they publicly break up with their partner, an Early Twilight is triggered and this takes the place of a day kill. Both partners in the couple are then day killed (unless Vig’s partner was bulletproof).

The Firecracker is part of the final couple and choose to use their power, they will break up with their partner. If their partner is scum, this results in a town victory. If their partner is town, then no one wins. They are not required to use their power as part of the final couple.

About the Serial Monogamist (Investigator)

The investigator will be notified in their private QT if their partner throws a red flag. This notification only happens once, taking place at the time the Couple QT is created at Twilight.

About the Clout-Chasers (Serial Killers)

The two serial killers are independent, but will take turns killing each night as long as both are alive. SK1 will be active on odd-numbered nights and SK2 will be active on even-numbered nights. If only one SK is alive, they will become active every night. An active SK must kill on their active nights. A dead SK will be revealed simply as “Serial Killer”. Their identity as SK1/SK2 will not be specified. SKs cannot kill each other directly, but may kill each other indirectly through targeting their partner. If one SK targets the other, they will be notified that their action was “blocked”.

About the Wolves (Members of the Do-Bits Society)

All wolves are individually vanilla, but the faction has a collective one-shot overnight recruitment ability. Recruitment proceeds before town roles and can therefore be used to block a role power. Recruited roled townies and SK will lose their powers. If the Town Backup is in play, they will inherit lost town powers. Successful recruitment will be indicated in the next day’s header by a change in the wolf count. Unsuccessful recruitment will not be indicated. The recruit is added to the wolf chat at the start of the next day.

[/spoiler]

[spoiler title = Rules]

[/spoiler]

If you can’t reach us via QT, our tags are @JamMoritarty:disqus and @lutair:disqus.

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