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Werewolf 102 – Day 2

The masked possum went to bed that night, restless and afraid. To calm himself, he sang. He sang for hours, at the top of his lungs. It was in fact the singing—or rather the abrupt cessation of loud singing—that alerted the entire village to the fate of the poor creature. Before the sun even rose, they knew he’d been torn apart by wolves.

Voorhees Possum (hoho) has died. He was a Townsperson (Vanilla Town).

[spoiler title=”Roles”]
4 Wolves (Scum aligned) – Win when they eliminate all other players, or when their numbers guarantee a win. Share a group QT in which to conspire. As a group, select one player to target with a night kill each night phase.
1 Serial Killer (Unaligned) – Wins when all other players are dead. Each night phase, select a player to target with a night kill.
1 Investigator (Town aligned) – Investigates one player each night phase. Results are “Wolf” or “Not a Wolf”. The Serial Killer will therefore read as “Not a Wolf”.
1 Jailer (Town aligned) – Selects a player each night to protect from other night actions, and prevent them from carrying out night actions. Cannot protect themself.
9 7 Townspeople (Town aligned) – Just townspeople, that’s it. Try not to die. Town wins when all threats are eliminated.[/spoiler]

[spoiler title=”Players”]
Achilles_Dudewrecker
Captain Oblivious
DW
figplucker
hohodor
inndeeeeeeeed
lowfatranch
Lyssie
MSD
Nick Miller
nukafanta
RalphWaldoWiggum
Raven and Rose
Tereglith
The Wasp
thelandstander[/spoiler]

[spoiler title=”Rules”]

[/spoiler]

[spoiler title=”Voting”]

[/spoiler]

Day 2 ends on Tuesday, September 17 at 7 am Pacific Time.

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