Welcome to the 30 Day challenge of November which is going to be all about Role Playing Games of all shapes and sizes, whether produced in Japan or USA, tactical or real-time and more.
As the month closes we move beyond the final boss into the realm of the optional high-challenge content of RPGs; We’re talking the optional dungeons, insane quests for ultimate weapons, the most devious marks and absurd hidden bosses,
And so, What are your most memorable RPG optional postgames? Any that are arguably the highlight of the games? Do you even engage with them, or is seeing the story to its end enough for you?
Also, disclaimer: THE 30 DAY CHALLENGE WILL BE ON HIATUS STARTING DECEMBER UNLESS A NEW HOST STEPS IN.
Bonus prompt: What RPG had the most tedious, absurd, or just plain unenjoyable postgame?
New Prompt Plus: What RPG was crying out for a more challenging postgame, to make the most of its systems?
Optional Postgame Prompt: Most time spent on an RPG postgame, and the ultimately most/least rewarding?
