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Werewolf LXXXIV – Anarchy! (DAY ONE)

The events following the halcyon days of Wolf Cops 1, 2, and 3 had become stuff of legend in the quarantined(*) land mass known once as Avocadotown. The wolves took the town. The police building was razed to the ground. Alongside the Mare, the town’s bourgeois elements were rounded up, hung from spit-roasts and their sweet, sweet meats devoured by raving mad townsfolk. In the years that followed, pestilence spread through the land. Scurvy. Dysentery. Tuberculosis. Language deteriorated. Violence became the currency du jour. But that was all intermission.

Out of the chaos, communes rose up, seeing to the needs and general well-being of individuals within each of them. Interdependencies were forged between the communes. Order, for the time, returned without need to erect the old structures. But a secret cadre of archists, unhappy with the new arrangements, conspired to demolish, through covert means, what the anarchists had built.

This is Werewolf LXXXIV – Anarchy!

FACTIONS

16 Anarchists (Town)
8 Archists (Wolves)

ROLES

4 Poisoners (Vigilantes, town-aligned)
4 Physicians (Doctors, town-aligned)

ROLE DETAILS

Poisoner

Physician

Archists

MORE DETAILS

 

PLAYERS

The A Hole (Commune A)

  1. April
  2. Goat
  3. good king snugglewumps
  4. hoho possum
  5. Sister Jude
  6. Zecko

Commune B

  1. dw
  2. Grumproro
  3. Lindsay
  4. Louie Blue
  5. Mr.ImMyOwnGrampa
  6. Notevenanerd

Cantdecideonaname (Commune C)

  1. creeper
  2. forget_it_jake
  3. Josephus Brown
  4. Lamb Dance
  5. MacCrocodile
  6. Otakunomike

Daisy Dodos (Commune D)

  1. Captain Video
  2. Mayelbridwen
  3. Owen1120
  4. sic humor
  5. The Hayes Code
  6. The Shutin

Backups

  1. Doctor Nick
  2. Spiny Creature

 

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