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Werewolf LXXXIV – Anarchy!

The events following the halcyon days of Wolf Cops 1, 2, and 3 had become stuff of legend in the quarantined(*) land mass known once as Avocadotown. The wolves took the town. The police building was razed to the ground. Alongside the Mare, the town’s bourgeois elements were rounded up, hung from spit-roasts and their sweet, sweet meats devoured by raving mad townsfolk. In the years that followed, pestilence spread through the land. Scurvy. Dysentery. Tuberculosis. Language deteriorated. Violence became the currency du jour. But that was all intermission.

Out of the chaos, communes rose up, seeing to the needs and general well-being of individuals within each of them. Interdependencies were forged between the communes. Order, for the time, returned without need to erect the old structures. But a secret cadre of archists, unhappy with the new arrangements, conspired to demolish, through covert means, what the anarchists had built.

This is Werewolf LXXXIV – Anarchy!

Rules will likely change or be further elaborated on as the game progresses but this is it for now. Please pester me with questions and suggestions in the comments. I’ll address them as best as I can.

You can either let me know which commune you’d like to be assigned when you sign up or not and you’ll be randomly placed in one. Once everything is set, you can collectively select better names for your communes than what I currently have down.

Commune A

  1. Goat
  2. good king snugglewumps
  3. April
  4. Captain hoho
  5. Sister Jude
  6. Zecko

Commune B

  1. Grumproro
  2. Lindsay
  3. Louie Blue
  4. dw
  5. Notevenanerd
  6. Mr.Im

Commune C

  1. forget_it_jake
  2. creeper
  3. MacCrocodile
  4. Otakunomike
  5. Lamb Dance
  6. Josephus Brown

Commune D

  1. Captain Video
  2. sic humor
  3. Mayelbridwen
  4. Owen1120
  5. Hayes
  6. The Shutin

Wolves

1)

Backups

  1. Doctor Nick
  2. Spiny Creature

 

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