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Werewolf 97 – Werewolf Falls: Sign-Ups

A darkness approaches. A day will come in the future where everything you care about will change…

Congratulations, your parents have shipped you off to spend your summer in Werewolf Falls, a small town in the middle of nowhere; Where, of course, things are not what they seem. The town is an epicenter of the weird and paranormal. Be careful about investigating too closely, though. You wouldn’t want a visit from The Blind Eye, the secret society bent on wiping the minds of anybody who has witnessed the supernatural in town. You’ll have to stay away from them to unlock all this town’s mysterious, but they aren’t the biggest threat you’ll face this summer…

Factions:

15 Townsfolk

The Society of the Blind Eye (4 Werewolves)

The Society of the Blind Eye is targeting towns folk with memory guns, attempting to erase all knowledge of the paranormal. Being struck by their memory guns eliminates a player from the game.

Bill Cipher (1 Serial Killer)

One player has been possessed by the mysterious Bill Cipher. If Bill is day-killed or targeted by the vigilante, he will simply possess another player (of the eliminated player’s choice) to take on the SK mantle. The only way Bill Cipher can be defeated is if targeted by a memory gun, wiping him from existence. AKA – he can only be taken out by a wolf kill… UNLESS all the wolves are killed off before him. Then town will take the memory guns into their possession, and Bill Cipher will be vulnerable to any town attempt to kill him.

UNALIGNED (1)

[spoiler title= Rules]

Rules

  1. RECRUITMENT: On the first three nights, Town and the Wolves will compete to recruit the Hand. Each of those night Mabel will select a player that she “trusts” (besides her brother). Trusting a wolf or town player will be do nothing. Trusting EITHER the Six Fingered Hand OR the Fez will bring the Hand to Town’s side. Trusting Bill Cipher will have catastrophic consequences. Meanwhile, Robbie will also be recruiting for the wolves. Upon targeting another player, they will be informed whether or not they have targeted the Hand (but no other info on that players’ role would be provided). They can choose whether to lock in the recruitment or to cancel it and try again the next night (they can only recruit  1 player), but Night 3 will be their last chance to use the power. Once a Robbie Recruitment is locked in, the player will join the wolf faction, but will function as lovers with the Stitched-Heart. IF a player is recruited by both sides on the same night, they will die. If neither Town or the Wolves has recruited the Six Fingered Hand after the first three nights, and the player is still alive, they will join forces with Bill Cipher (as a QT mate and back-up SK).
  2. Otherwise, all typical werewolf rules apply. A Day phase where you vote for who to kill, a night phase where rolled players use their powers.
  3. DO NOT QUOTE from any of your QT’s. Do not edit comments
  4. Participation: Please note that you must make a minimum of three posts per day to avoid being mod-killed.
  5. Roleplaying not required but certainly encouraged. You can take a Gravity Falls character if you want, even if it’s one of the roles in the game. I’m sure I’ll find some way to explain it in the write-ups.

[/spoiler]

[spoiler title= Players]

Players:

  1. Sister Jude
  2. Ralph
  3. Sic Humor
  4. Lindsey
  5. Lord Stoneheart
  6. Spooky
  7. DW
  8. Sukaluski
  9. Goat
  10. Louie
  11. April
  12. Jake
  13. Hoho
  14. Colonel Mustard
  15. Josephus Brown
  16. Sheltie
  17. Mr.ImMyOwnGrampa
  18. Captain Video
  19. AnnaNomaly
  20. Pulp
  21. Side Character
  22. Donalbain
  23. El Marinero
  24. Hayes Code

Backups:

  1. Grumproro
  2. Liz156
  3. Sub

[/spoiler]

Comment below to sign-up! Let me know if you have questions. It’s my first time modding, and I might find I have no idea what I’m doing.

OMPNO IJ JIZ

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