The Fixed Point
The Legends are tired of being chased by an evil A.I. and her robo-soldiers, so Sara decides to create an aberration that will allow the team to take back the Evil Waverider. However, the Legends find themselves in a Bar for time-travelers, and quickly learn that this “fixed point” is popular with time-travelers, leaving Sara questioning her odds at winning.
Batwoman’s hands are full as she juggles Jada’s demands, Mary’s ever-increasing power and a new romantic entanglement. Loyalties are tested and motives come into question as Batwoman races against the clock to once again save the city and those closest to her.
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