Werewolf 82: You Win or You Die (Signups)

PLEASE READ BEFORE SIGNING UP. The nature of the game requires a lot of votes and night actions. However, the game has a set number of days, so you can easily tell if you can be reasonably active within the timeframe or not. It will most definitely run throughout the next week, possibly the next week and a half. Please read through the list of “events” below. Not being present for two or more of the events will be detrimental to your team.

The setup is also INSANELY COMPLICATED. I apologize in advance.

THIS GAME WILL NOT BE SPOILER-FREE.


A threat was looming in Westeros. Bigger than thousand-year blood feuds, bigger than the fight for the Iron Throne, bigger than the armies crossing the sea towards their home.

Representatives from the seven Great Houses travelled to King’s Landing to present a united front to the enemy. They had no choice – even the slightest crack in their defenses would mean death for all of them. But old resentments still simmered, and soon, tensions would come to a boiling point.

Perhaps the gods were testing them. Men had always craved power, and the desire for it had proven time and time again to be all-consuming. But it had never threatened to devour them all until this moment.

Whoever remained standing at the end of this war would have their kingdom, but they may rule over nothing but ashes.

Welcome to WEREWOLF 82: YOU WIN OR YOU DIE.


FOUR GREAT HOUSES

  • Stark
  • Lannister
  • Baratheon
  • Targaryen

You can tell me if you want to belong to a specific House when you sign up. Otherwise, I’ll decide by RNG.

STARTING ROLES

  • 16 House Loyalists (Vanilla Town) – 4 in each Great House.
  • 4 Gaolers (Jailkeeper) – 1 in each Great House. Their target is protected and roleblocked. The target is only protected from one night action. They cannot target themselves; they cannot target the same person two nights in a row. The target can belong to any House.
  • 4 Spymasters (Traitor/Spy) – 1 in each Great House. Role name will be called Traitor or Spy interchangeably depending on the context.

RULES AND DETAILS

  • Each House has their own QT, along with each player’s private QT.
  • Each House starts off with 6 members. However, one traitor (a spy from another House) is in their midst. The traitor and which House they’re loyal to will be decided by RNG. Due to the nature of RNG, the spying can be reciprocal (i.e., House A has a spy in House B; House B has a spy in House A). However, each House only has one spy at the start of the game.
  • Each House QT will be informed which House their spy has infiltrated, but not the spy’s identity.
  • The starting spy has the power of recruitment that they’ll be able to use each night. They can only recruit from the House they’ve infiltrated. If killed, the first recruit is the new recruiter. If the first recruit is killed, the second recruit takes their place as the spy, and so on and so forth.
  • Spies can recruit anyone within the House they’ve infiltrated. If a jailkeeper is recruited, they lose their powers.
  • Recruits will be informed who recruited them. Spies will not be informed if their recruitment was successful.
  • Upon death, a player’s initial role plus whether they were recruited will be revealed. Their true House will not be revealed.
  • If a spy is lynched on the first day, they get to pick another person to pass on the torch of treachery. The new spy cannot recruit on Night 1.
  • Roles will not be updated.
  • Please read the summaries of each day’s events as they might play a role in your overall strategies.
  • WIN CONDITION FOR EVERYONE: YOU WIN IF YOUR GREAT HOUSE HAS THE MOST LOYAL MEMBERS (INCLUDING RECRUITS) STILL ALIVE AT THE END OF THE GAME. THE REST OF THE HOUSES WILL BE RANKED ACCORDINGLY.

24 PLAYERS

If you have an asterisk next to your name, please confirm if you still want to play.

  1. LouieBlue – Baratheon
  2. Grump – Stark
  3. Spiny – Lannister
  4. Admirax – Lannister
  5. Candide – Lannister
  6. Hayes – Targaryen
  7. Bones – Targaryen
  8. Jake – Lannister (at the request of Miss Rim!)
  9. April – Lannister
  10. Sub – Baratheon
  11. Goat – Stark
  12. hoho – Stark
  13. spooky – Baratheon
  14. Nick – Targaryen
  15. Jude – Targaryen
  16. Mac – Stark
  17. May – Targaryen
  18. Stoneheart – Stark
  19. RPC – Stark
  20. dw – Baratheon
  21. Owen – Baratheon
  22. Lamb – Targaryen
  23. Miss Rim – Lannister
  24. Grandpa – Baratheon

BACKUPS

  1. ByCracky
  2. Platypus (maybe)

GRAVEYARD WATCHERS

  1. Indy
  2. Vid
  3. Mustard
  4. Lindsay
  5. moonstermash
  6. Anna
EVENT SUMMARIES

DAY 1

  • At Twilight, the top three vote-getters are lynched. Three players must die no matter what. If there are fewer than three people in the voting pool, RNG amongst the rest of the players will fill out the three-person death quota. If more than half of the players vote for the same person, the day will end automatically.

NIGHT 1

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors cannot vote. This includes any player recruited on the same night.
  • [THIRD NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.
  • [THIRD NIGHT ACTION] Each House gets to investigate one player from the House their spy has infiltrated. Their alignment will be revealed.

DAY 2

  • At Twilight, the top three vote-getters are lynched. If there are fewer than three people in the voting pool, only the ones in the pool will die. If more than half of the remaining players vote for the same person, the day will end automatically. “No Lynch” votes are allowed, and if more than half of the remaining players vote “No Lynch,” the day will end automatically and no one will be lynched.

NIGHT 2

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors cannot vote. This includes any player recruited on the same night.
  • [THIRD NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.
  • [THIRD NIGHT ACTION] Each House gets to investigate one player from the House their spy has infiltrated. Their alignment will be revealed.

DAY 3

  • At Twilight, the top five vote-getters will have their true alliances revealed. If there are fewer than five people in the voting pool, RNG amongst the rest of the players will fill out the five-person quota.

NIGHT 3

  • [FIRST NIGHT ACTION] Jailkeeper picks target.
  • [SECOND NIGHT ACTION] Spy recruits.
  • [THIRD NIGHT ACTION] House QT must pick one person from any other House. This person will be recruited. The House will not know whether the recruitment was successful. The recruit will not join their new House QT.
  • [FOURTH NIGHT ACTION] Each player tells me in their private QT who they want to kill from their House QT. “No vote” is allowed. If all players pick “no vote,” no one will be killed. Traitors cannot vote. This includes any player recruited on the same night.
  • [FOURTH NIGHT ACTION] If the spy’s recruitment was successful: House QT will be informed regardless of if the recruit was killed on the same night. They will not know who the recruit is. The spy will not know if they were successful. The recruit will be informed who recruited them.

DAY 4

  • At Twilight, the top three vote-getters are lynched. If there are fewer than three people in the voting pool, only the ones in the pool will die. If more than half of the remaining players vote for the same person, the day will end automatically. “No Lynch” votes are allowed, and if more than half of the remaining players vote “No Lynch,” the day will end automatically and no one will be lynched.
  • HOUSE QTS ARE CLOSED AFTER TWILIGHT.

NIGHT 4

  • Further instructions will be revealed after the Day 4 end-of-day write-up.

DAY 5

  • SECRET! But note that the House with the most people loyal to it will win.
  • THIS IS THE LAST DAY.

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